Last year at school I worked on the game Broken Bonds, I worked together with a group of 14 artists, designers and programmers.
I was responsible for creating the starting house, and some additional set dressing and art direction.
This was an awesome project that gave me allot of experience working in larger groups!
Additional work done by:
All foliage, rocks and Lighting: https://www.artstation.com/jamey98
Wind and weather systems: https://www.artstation.com/heasthy
Ocean and physics systems: https://www.artstation.com/michaelvdb
High poly Trimsheet sculpt: https://www.artstation.com/steffiarndorfer
Created a shader in Unreal to warp the reeds for the roof
Using trimsheets offers allot of non destuctible flexibility when texturing large assets